An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
Added a simple audio system to the launcher.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Enjoy a nice dish, get a nice buff. What's not to like?
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next tech test.
Overhauls on the way.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
0 comments