An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
Waz zis? An overhauled map? Yes. Coming soon.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's a bit early, but I have something cooking. Keep an eye out.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A small teaser for the next update.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Enjoy a nice dish, get a nice buff. What's not to like?
Added a simple audio system to the launcher.
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