An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
An update is coming for Immortal Sins.
Release Notes:
Redesigned map.
Re-wrote portion of the dialogue.
Re-work of the save system.
Quick Start option.
-Tweaks to the battle system.
Fixed bugs.
Added a simple audio system to the launcher.
It's a bit early, but I have something cooking. Keep an eye out.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added achievements. Because why not?
Something something... Stuff that I worked on.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
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