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Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
IT'S FINALLY HERE!
"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.
This track plays on the haunted ship… 🎶🚢 The atmosphere is super mysterious and chilling! 👻💀 Can you feel the eerie vibes?
#indiegames #gamedev #soundtrack #hauntedship #mystery #gameaudio #tankito
Update on NF:
ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
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