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15
1 year ago

Updated version of my chiptune theme, let me know what you think




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"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

📢The Highrise Game Jam is Starting Soon! 📢

We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!

Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

A side project I'm working on, may use it in the main game at some point.