Game
Don't Fall Through
1 year ago

UPDATES:


MAP GENERATION:

Won't be the same as it was. Instead, I decided to make it less randomized and have actual rooms that generate, but there will still be missing walls to give the feeling that something isn't exactly right.


GRAPHICS:

I made the atmosphere have a yellow tint, inspired by Kane Pixel's backrooms.



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I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

FINAL LIGHTING SETTINGS FOR LEVEL 0

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

Texture changes.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

GRAPHICAL CHANGE?

There is some really hardcore processing power going into this, my brain and computer are both suffering.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

GENERATION: