Game
Don't Fall Through
1 year ago

UPDATES:


MAP GENERATION:

Won't be the same as it was. Instead, I decided to make it less randomized and have actual rooms that generate, but there will still be missing walls to give the feeling that something isn't exactly right.


GRAPHICS:

I made the atmosphere have a yellow tint, inspired by Kane Pixel's backrooms.



0 comments

Loading...

Next up

FINAL LIGHTING SETTINGS FOR LEVEL 0

A little bit of a lag fest never hurt anybody. (I hope)

Think I might have made an ARG by accident

This explains how development is going:

Clouds now respond to sun light via Ambient Occlusion.

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

Terrain!! Textures not by me

GENERATION:

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it