1 year ago

Urgh, I hate doing it this way but it does work.

I'm able to draw the NPC's in the menu even when culled.

Had to replace the with(NPC) and instead stick NPC. in front of all the variables >:|

Now I guess I work on updating them when culled.




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Nothing I make will ever be better than the tiny birbs

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Opera GX's #GXNailArt competition has arrived on Game Jolt!

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Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

WOOP!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!

https://www.youtube.com/watch?v=Rc_mV9bbTpY