3 years ago

v0.67.2 Release notes


-wizard type cultist (Bishop)
-not noticeable palette issue fixed with explosion
-fixed issue with enemy projectile damage not scaling correctly
-tweaked ranged enemies attack animation
-ranged enemies will now only fire when facing Malachi's direction enough
-melee type cultist (Deacon)
-changed enemy placements in all areas
-nerfed legendary drop chance upon killing conqueror
-new asset trapdoor
-teleportation framework to handle warp, trapdoors and everything else that needs teleportation
-tweaked ai and enemy projectiles for smarter behaviour (not getting blocked etc ..)
-new asset key
-some doors will be locked and can be unlocked with keys
-new asset metal chest which gives minimum rare loot
-loot can be dropped with minimum type of rarity
-new asset flameless torch
-torches now have iron ornament
-nerfed overall rarity drop chances
-new asset sawed corpse
-unlit torches can be lit with fire
-new asset halifax
-fire debris will no longer get created under ceiling beams
-ceiling beams drop shadows
-tweaked shadow system



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​Preview release v0.65.0

v0.67.1 Release notes

In the next demo, explosive barrels will be included.

They do exactly what you'd think they do.

During dev, I recalled that gunpowder was invented in China.

Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

v0.67.4 ~ The Szymanski update ~ Release notes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

v0.65.0 Release notes

For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:

https://www.youtube.com/watch?v=LNy8qQYqXLM&t=53s

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

v0.64.0 Release notes