-wizard type cultist (Bishop)
-not noticeable palette issue fixed with explosion
-fixed issue with enemy projectile damage not scaling correctly
-tweaked ranged enemies attack animation
-ranged enemies will now only fire when facing Malachi's direction enough
-melee type cultist (Deacon)
-changed enemy placements in all areas
-nerfed legendary drop chance upon killing conqueror
-new asset trapdoor
-teleportation framework to handle warp, trapdoors and everything else that needs teleportation
-tweaked ai and enemy projectiles for smarter behaviour (not getting blocked etc ..)
-new asset key
-some doors will be locked and can be unlocked with keys
-new asset metal chest which gives minimum rare loot
-loot can be dropped with minimum type of rarity
-new asset flameless torch
-torches now have iron ornament
-nerfed overall rarity drop chances
-new asset sawed corpse
-unlit torches can be lit with fire
-new asset halifax
-fire debris will no longer get created under ceiling beams
-ceiling beams drop shadows
-tweaked shadow system







v0.67.2 Release notes
Next up
v0.66.0 Release notes
Preview release v0.65.0
v0.65.0 Release notes
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
v0.67.1 Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
v0.67.4 ~ The Szymanski update ~ Release notes
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