-wizard type cultist (Bishop)
-not noticeable palette issue fixed with explosion
-fixed issue with enemy projectile damage not scaling correctly
-tweaked ranged enemies attack animation
-ranged enemies will now only fire when facing Malachi's direction enough
-melee type cultist (Deacon)
-changed enemy placements in all areas
-nerfed legendary drop chance upon killing conqueror
-new asset trapdoor
-teleportation framework to handle warp, trapdoors and everything else that needs teleportation
-tweaked ai and enemy projectiles for smarter behaviour (not getting blocked etc ..)
-new asset key
-some doors will be locked and can be unlocked with keys
-new asset metal chest which gives minimum rare loot
-loot can be dropped with minimum type of rarity
-new asset flameless torch
-torches now have iron ornament
-nerfed overall rarity drop chances
-new asset sawed corpse
-unlit torches can be lit with fire
-new asset halifax
-fire debris will no longer get created under ceiling beams
-ceiling beams drop shadows
-tweaked shadow system







v0.67.2 Release notes
Next up
Preview release v0.65.0
v0.67.1 Release notes
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
v0.67.4 ~ The Szymanski update ~ Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
v0.65.0 Release notes
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
v0.64.0 Release notes
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