Game
Immortal Sins
11 years ago

Version D0.03 released.

This version fixes a few issues and small changes. Give it a shot.




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Something something... Stuff that I worked on.

Taking the wraps off. For real this time.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added a simple audio system to the launcher.

Added achievements. Because why not?

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.