Game
Immortal Sins
4 years ago

Version D0.31 Update 1 released! (Update)


This update focuses on polishing the prologue, alongside fixing some bugs.

Change log:

Game:

  • Overhauled parts of the prologue.

  • Edited part of the dialogue.

  • Adjusted the message boxes so they are comfortable for players with big screens.

  • Changed some of the sounds.

  • Implemented a fade in for the music for some scenes.

  • Minor balancing changes.

  • Fixed a bug that would lock up the game when it tried to load a now removed face graphic.

  • Fixed a bug where the Steal skill wouldn’t work.

Northbridge:

  • Implemented a splash screen.

  • Removed Xceed WPF Toolkit from the launcher. This resulted in changing the slot selector.

Update: Released a revision for the update to fix a game-breaking bug. If you use the standalone version, you'll have to remove the game first before installing the fixed build. Apologies for the inconvenience.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Waz zis? An overhauled map? Yes. Coming soon.

Enjoy a nice dish, get a nice buff. What's not to like?

It's a bit early, but I have something cooking. Keep an eye out.