Game
Immortal Sins
5 years ago

Version D0.31 Update 1 released! (Update)


This update focuses on polishing the prologue, alongside fixing some bugs.

Change log:

Game:

  • Overhauled parts of the prologue.

  • Edited part of the dialogue.

  • Adjusted the message boxes so they are comfortable for players with big screens.

  • Changed some of the sounds.

  • Implemented a fade in for the music for some scenes.

  • Minor balancing changes.

  • Fixed a bug that would lock up the game when it tried to load a now removed face graphic.

  • Fixed a bug where the Steal skill wouldn’t work.

Northbridge:

  • Implemented a splash screen.

  • Removed Xceed WPF Toolkit from the launcher. This resulted in changing the slot selector.

Update: Released a revision for the update to fix a game-breaking bug. If you use the standalone version, you'll have to remove the game first before installing the fixed build. Apologies for the inconvenience.



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Overhauls on the way.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.