Game
Immortal Sins
5 years ago

Version D0.31 Update 3 released!


Changelog:

Game:

  • Overhauled memory management and pre-caching.

    • May fix a bug where the game would (in rare cases) remove some important images for the game too early.

  • Updated some of the game’s libraries.

  • Overhauled the resource checks for the battle options.

  • Added a feedback window. This will appear if the game crashes and the user opted-in for error reports.

  • Changed the E. Skill to Enemy Skills (Enemy S. in the actor commands).

  • Swapped the enemies in the Rogue Lair with Rookies.

  • Bug fixes.

Northbridge:

  • Improvements on the error reporting system.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added a simple audio system to the launcher.

Enjoy a nice dish, get a nice buff. What's not to like?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.