Performance improvements.
Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.
Split the audio into its own package.
Tweaked how stealable skills are shown.
Fixed some bugs and graphical errors.
Next up
Something something... Stuff that I worked on.
Enjoy a nice dish, get a nice buff. What's not to like?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Who did this?
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Overhauls on the way.
A small teaser for the next tech test.
Added a simple audio system to the launcher.










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