Performance improvements.
Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.
Split the audio into its own package.
Tweaked how stealable skills are shown.
Fixed some bugs and graphical errors.
Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Who did this?
A small teaser for the next tech test.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next update.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Done some improvements to the backup system. Even added an icon to let you know that it's working.










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