Performance improvements.
Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.
Split the audio into its own package.
Tweaked how stealable skills are shown.
Fixed some bugs and graphical errors.
Next up
A small teaser for the next update.
Waz zis? An overhauled map? Yes. Coming soon.
Taking the wraps off. For real this time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Enjoy a nice dish, get a nice buff. What's not to like?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Overhauls on the way.










0 comments