Game
Immortal Sins
3 years ago

Version D0.32 Update 2 released


  • Performance improvements.

  • Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.

  • Split the audio into its own package.

  • Tweaked how stealable skills are shown.

  • Fixed some bugs and graphical errors.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Added achievements. Because why not?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.