Performance improvements.
Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.
Split the audio into its own package.
Tweaked how stealable skills are shown.
Fixed some bugs and graphical errors.
Next up
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Taking the wraps off. For real this time.
Waz zis? An overhauled map? Yes. Coming soon.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added a simple audio system to the launcher.
A small teaser for the next tech test.
Who did this?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.










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