Game
Immortal Sins
5 years ago

Version D0.32 Update 2 released


  • Performance improvements.

  • Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.

  • Split the audio into its own package.

  • Tweaked how stealable skills are shown.

  • Fixed some bugs and graphical errors.



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Next up

A small teaser for the next update.

Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Who did this?

Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Overhauls on the way.

Taking the wraps off. For real this time.

Enjoy a nice dish, get a nice buff. What's not to like?