Game
Your Backrooms
1 year ago

Was play testing the fixed camera perspectives, and I was properly shown how well it can work in a Backrooms setting.

I was just wandering around testing it, and a Spider Legs turned a corner and chased me and it scared the EVER LIVING DAYLIGHTS OUTTA ME.




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No-clipping mechanic

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Bro just LOOK AT THIS LOAD TIME

WIP title screen "play" animation

Just a regular development screenshot. Nothing to see here.

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.