Next up
Just a regular development screenshot. Nothing to see here.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
WIP
Predator/prey AI concept
Added proper window jumping and swearing when the Neighbor is in hunt mode
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
WIP title screen "play" animation
No-clipping mechanic
Loading icon
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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