Game
Our Great War

6 years ago

We all have to start somewhere. Here's where we started:

A quick blocking out of the Lee Enfield .303 rifle used by the British. We'll use this model to play test and build the shooting mechanics of Our Great War.




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Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Maybe not enough various in the death animations?

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.