Game
Our Great War

7 years ago

We all have to start somewhere. Here's where we started:

A quick blocking out of the Lee Enfield .303 rifle used by the British. We'll use this model to play test and build the shooting mechanics of Our Great War.




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Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Maybe not enough various in the death animations?

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.