Loading...
217
Game
Stay Afloat
5 years ago

We are excited to announce the release of our latest, major update for Stay Afloat!

In addition to dramatic changes to the gameplay, we implemented a tutorial and improvements to the UI and visuals.

Be sure to check it out and let us know what you think!




1 comment

Loading...

Next up

For the next update release, we have made some major game play changes, including this new perspective! We also have a new character on board for the journey!

New Update:

- The demo of Stay Afloat can now also be played on Mac OS and HTML!

- Includes major bug fixes!

- Link to game: https://gamejolt.com/games/stay-afloat/486607

- Please be sure to try it out and give us your feedback: https://forms.gle/9jU9uBKKnyfRaNb18

We began implementing the pufferfish enemy in the game! At the moment it simply moves around like the mermaid.

This week's Fan Art Friday celebrates Rayman! Accept the quest in your quest log to get started.

Hello all! For this week's update, here's one new character we'll be adding into the game: the Cowardly Captain!

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

We began implementing the mermaid enemy in the game. At the moment it simply moves around and avoids walls.

We will be releasing a big update to our playable alpha of Stay Afloat this Saturday October 3rd! It will include single-player mode and other new features!

Link to game: https://gamejolt.com/games/stay-afloat/486607

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Hello all!

We're nearly done adding all the new features for this update! We're just putting in the final touches and fixes.

Due to that we will be delaying the release of this update to tomorrow around 12:30 EST.