Game
Neamee
3 years ago

What is currently being worked on in the project


When switching to HDRP, I was faced with the need to completely rework some of the effects that affect gameplay: weather effects (changes the character's battery charge rate), environment scanning effect (highlights POIs for a while), dynamically changed character's suit emission, etc. All this requires replacing the appropriate shaders, and studying the post-effects stack for HDRP (I worked in built-in RP before).

I met a stable Unity crash trying to upgrade my project to 2020 \ 2021 \ 2022 versions of Unity, so I am deprived of the opportunity to use the built-in functionality (weather, volumetrics clouds) of these versions and have to implement these features myself.

In addition, the game world is reworked into an "open" type and a seamless transition between locations. And this, in turn, is a change in all the basic data of the game, the logic of loading locations and saving the game state.

The locations also are in redesign - every will be more detailed, increase in size, filled with new mecahics and content.

I'm torning between making a visual side and remaking a new locations with gameplay. And there are only 24 hours in a day.(



0 comments

Loading...

Next up

New thumbnail

Added details to main character's look

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Happy Devruary! Devruary Day 11 celebrates @Asthon_ES ! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress