Game
Neamee
3 years ago

What is currently being worked on in the project


When switching to HDRP, I was faced with the need to completely rework some of the effects that affect gameplay: weather effects (changes the character's battery charge rate), environment scanning effect (highlights POIs for a while), dynamically changed character's suit emission, etc. All this requires replacing the appropriate shaders, and studying the post-effects stack for HDRP (I worked in built-in RP before).

I met a stable Unity crash trying to upgrade my project to 2020 \ 2021 \ 2022 versions of Unity, so I am deprived of the opportunity to use the built-in functionality (weather, volumetrics clouds) of these versions and have to implement these features myself.

In addition, the game world is reworked into an "open" type and a seamless transition between locations. And this, in turn, is a change in all the basic data of the game, the logic of loading locations and saving the game state.

The locations also are in redesign - every will be more detailed, increase in size, filled with new mecahics and content.

I'm torning between making a visual side and remaking a new locations with gameplay. And there are only 24 hours in a day.(



0 comments

Loading...

Next up

Main character design changed.

New thumbnail

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

It's time for honorable mentions! 🐞🎉 [Article!]

Next iteration of Main menu design Added some VFX and animations

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

First chapter

Visual representation of active suit amplifiers.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

First iteration in loading screen design