
Next up
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
A pair of pieces of art describe Neamee's game world
New character animations with new controller system at 100% speed
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
And more Main theme music!
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Just other version of Main music theme












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