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Next up
New gameplay design for mobiles.
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
First design of main menu
Small episode from plot - Falling into transformation portal
Story plot art - draft
Icons of spells for UI (not full pack yet)
Mocap of the characters's stats window
Prehistory of first chapter (without text content yet)
Next iteration of Main menu design Added some VFX and animations
First chapter
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