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9
Game
Rise Of The Mage
2 years ago

First iteration in loading screen design




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Mocap of the characters's stats window

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

First chapter

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Today's results of location visual corrections. Lightmaps rebaked, content added.

Icons of spells for UI (not full pack yet)

Prehistory of first chapter (without text content yet)

some decor improvement