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3 years ago

While working on a demo i recordet a short video i want to share.




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Gore update for the game.

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

A first layout of the UI for weapon upgrades.

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Testing a new head gore part for headshots.

I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.