4 months ago

WINGLESS DRAGON OF DOOM

Back to making square'ish dragons! This is an artstyle that I really enjoy working with.




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VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Joltober Day 30 - #Witch

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

this one is dedicated to my haters

: Aseprite

: Zughy 32

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Peaches!

(⁠☆⁠▽⁠☆⁠)

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.