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8 months ago

Work has started on the hotkey bars! Lots still to do, but you'll be able to have multiple bars, resize them, lock them, and put skills/items on them etc.




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Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

New character creation screen, with added skin and hair colors. More to come!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.