
You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect.
#gamedev
Next up
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.Â
Play the Next Fest demo: https://bit.ly/WaxHeads
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Concept design for the Dark Forest level. #gamedev
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.












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