You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect. #gamedev
Next up
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Gotta learn how to aim. #gamedev
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Added the UI for the weapons wheel. Also checkout the special effects when swapping weapons! #gamedev
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