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1 year ago

๐ŸงŸโ€โ™‚๏ธ Zombies: weak yet unstoppable.

Watch the epic counter-attack and combo in action!

Get ready for intense undead battles. ๐ŸŽฎโš”๏ธ




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Why are headshots so satisfying?

Itโ€™s the perfect balance between risk and reward.

But be carefulโ€”in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! ๐ŸŽฏ๐Ÿ”ซ

Happy #screenshotsaturday! ๐ŸŽฎโœจ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.

Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Happy Video Game Day! ๐ŸŽฎ

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Perfect your timing, and a successful parry will be your reward! โš”๏ธ #GameDev #IndieDev #LoboGame

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐Ÿšง๐ŸŽฎ

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Introducing quick access to Heavy Attacks for crowd control in Lobo! โš”๏ธ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev