Game Dev
Post about Game Dev!

The development continues its way!

(it's been a long time, ain't it?)

The buttons have all been unlocked, except one. The main mode has been moved to the right, separating it into its own mode.

...So, what's the last locked box? Take your guesses.

The anxiety to forgot to patch a very specifc bug after I pressed "Published" on Gamejolt Gamepage

#Devruary

the new playable game version is ready
game page:https://gamejolt.com/games/next-dream/1043100
Everyone is welcome to try it out. Please feel free to leave your valuable feedback, and I will reply as soon as I see it.

#puzzle game
#indie game

I'll be doing a booth for The Obsessive Shadow at Akai Con in Nashville, TN Jun 26-28! Come say hi if you attend! We are planning to have a big booth for VR Demos and likely even a Public PSVR2 Demo!

🎟️Get tickets here: https://akaicon.com/

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Update 19: DEATH ANIMATION

YESSS I have been putting this off for way too long... ALL of my previous Nullcore iterations were overscoped and had everything BUT core mechanics This time around (6th version Nullcore), I focused mainly on the core mechanics

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C# learning project: batch image cropping (100 images to 1:1 in one click) and MP3 filename cleanup.
#Devruary

Would you like to see a reference to Bendy or Ollie in Secret Ward 414 at #7DAW? I agree, it sounds strange... Even Ollie is laughing at me! Leave a comment if this is a serious and interesting topic for you.

#bendy

#ootim

#ootimfd

#OutOfTheInkMachine

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This is our early inventory system. It may not look like a full inventory yet, but we will add a proper UI design later with real slots and items. This is just a preview showing how the inventory will work in the game.