Software developer by day, game designer by night. I'm John Brink (AKA MoscowModder), a one-man, low-budget indie game studio, making stuff I love for its own sake.

Game design is my passion and has been my dream job since I was young. Okay, so it’s not my official job title now, but it’s been a satisfying hobby since 2009. Carnage in Space is the culmination of the ideas I’ve had in my head for ages.

I primarily make these games because I like to. If you get some enjoyment out of them, that’s just a bonus. If their difficulty frustrates you and makes you scream in helpless rage... well, that’s even better.

Been busy with other projects but I've made more new stuffs.

Today's #screenshotsaturday show some shots from those stuffs:

I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:

I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:

This game is a short metroidvania about janitor robot tasked to turn up the base's heaters to save the base from invaders. The robot needs to collect upgrades to open up paths to heater engine to turn the latter on.

I'm making a game for Brackeys Game Jam. Here are some shots from the game: