
PixelCoder @PixelCoder
Triggering attack animations. It's still missing so much though 🥲
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

Loading...Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.


Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

My code is running on the Thumby Color 🥳
Wasn't too difficult after all. It's a little slow (7FPS), but that can be fixed.

Today I'm going to work on trying to compile my game to this mini device, the Thumby Color. So far, I only have a program deployed that blinks. Been delaying this for too long... it'll be a chunk of work to get it working.





