I build browser-based games in my spare time

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Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

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Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

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Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

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I implemented collision detection. Now go bash that ghost!

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My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.