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15
4 years ago

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!




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Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Raid! Play a random attack in the opponent's hand against them.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

And now... enemy pathfinding!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Wind up! Increase your next attack's damage. Maximum buffness.