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15
5 years ago

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!




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I implemented collision detection. Now go bash that ghost!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Raid! Play a random attack in the opponent's hand against them.

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

And now... enemy pathfinding!

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Some spectral shots from our game #indiegame

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.