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14
4 years ago

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.




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Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Raid! Play a random attack in the opponent's hand against them.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I implemented collision detection. Now go bash that ghost!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.