
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
And now... enemy pathfinding!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Wind up! Increase your next attack's damage. Maximum buffness.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Some spectral shots from our game #indiegame
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!












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