Loading...
14
4 years ago

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.




0 comments

Loading...

Next up

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Raid! Play a random attack in the opponent's hand against them.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Wind up! Increase your next attack's damage. Maximum buffness.

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

And now... enemy pathfinding!