
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
I implemented collision detection. Now go bash that ghost!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Wind up! Increase your next attack's damage. Maximum buffness.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Raid! Play a random attack in the opponent's hand against them.
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!












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