
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
I implemented collision detection. Now go bash that ghost!
Wind up! Increase your next attack's damage. Maximum buffness.
Raid! Play a random attack in the opponent's hand against them.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?












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