Loading...
14
5 years ago

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.




0 comments

Loading...

Next up

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

I implemented collision detection. Now go bash that ghost!

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

Wind up! Increase your next attack's damage. Maximum buffness.

THE MISTERIOUS KARATE FIGHTER

Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.

https://store.steampowered.com/app/4357060/Urban_Struggle

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?