My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Next up
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I implemented collision detection. Now go bash that ghost!
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Wind up! Increase your next attack's damage. Maximum buffness.
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