
I implemented collision detection. Now go bash that ghost!
Next up
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Raid! Play a random attack in the opponent's hand against them.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
And now... enemy pathfinding!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!











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