Loading...
84
5 years ago

I implemented collision detection. Now go bash that ghost!




1 comment

Loading...

Next up

And now... enemy pathfinding!

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

If you had unlimited budget, what game would you make?

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Raid! Play a random attack in the opponent's hand against them.

IVORY TOWER GANG strutting with the updated walk animations!

https://gamejolt.com/games/ivorytowerjrpg/986076

---

#pixelart #gamedev #indiedev #jrpg

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!