Loading...
84
5 years ago

I implemented collision detection. Now go bash that ghost!




1 comment

Loading...

Next up

Raid! Play a random attack in the opponent's hand against them.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

And now... enemy pathfinding!

Moonlight Peaks is out now!

Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night.

Play the game and the FREE demo on Steam and Switch: https://bit.ly/MoonlightPeaksLaunch

Wind up! Increase your next attack's damage. Maximum buffness.

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!