Game Dev in Game Jolt Creators

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Progress has been pretty slow, but I did get some more work done. It's been over 2 months since the last post so here's a jumpscare I am working on.











Welcome to UE4's Chaos Physics
where frame rate affects vehicle handling, grip & speed


It is a simple tower defence game with scanned paper to make a nice art style.
Defend the city at ALL costs against endless waves of enemy vehicles.
https://gamejolt.com/games/draw-your-defenses-on-sketch/932533







Retro Fonts & Added the ability to set custom keybindings
Although I can't decide on having Action & Axis mappings separate or in the same box
8 votes Voting finished

Updated thumbnail for this game.
Thoughts on it?


Added manual gearing & Fixed camera re-centering
Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++



red, white & brown wisps/attack doesn't harm the same enemy type anymore.
I'm making more statues, each area in the game will have a statue based on the "big bad" of that specific area.































The thumbs war game reaches a whole new level with WWThumbs. Get ready to fight your thumb opponent without mercy to victory. You may have WWE at home, but do you have WWThumbs at home?












