game_development in Indie Game Community

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Another update!

!LETS GET CRACKALACKING!

Timelapse of creating pixelart sprites

and

Preview of those sprites within the actual game.

#RPG #gamedev #Screenshotsaturday

Xur has undergone a major overhaul:

instead of one big level, it’s now has 11 separate levels.

the levels are darker, creepy, hides the unkown.

the textures now have more detail.

prev vids on the alpha build are now non-canon.

More to come.

TIMELAPSE of top-down environment art I did for Chromosome Evil 2.

Having an extra top layer can really boost the depth in this perspective.

#pixelart #strategy #gamedev

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What do you think? Needs any improvements or any suggestions? Let me know :)

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🛠 From its early stages to now, #AbtosCovert has seen numerous changes. We are all very glad about the evolution!

🎮 Add to your #Steam Wishlist: https://store.steampowered.com/app/1694230/Abtos_Covert

#IndieDev #IndieDevs #Gaming #GameDev #Gamer #IndieGame #IndieGames #IndiePump

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A small comparison of the first prototype against the final version.

The Flipper Soccer will launch next week:

https://store.steampowered.com/app/2349100/Flipper_Soccer/

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We’ve added animations for status effects and now they’re displayed not only in chars’ icons but during gameplay too.
Feel free to give us feedback, we appreciate it

#twilightwars #indiegames #gamedev #turnbasedthusday #animations #statuseffect

Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic

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Been moving over from Unity to Godot the past couple of weeks. Here it is in Godot, with extra bouncy Squishies, better foliage, and a brighter look