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Damage system in my #indiegame #runner side-project #madewithunreal was redone with a line-traced system: now there ain't any glitches with a #zombie movement when they gets damage..

#gamedev #digitalart

This is my entry to Ludum Dare 52, it's about a bee who guards flowers from invaders while collecting honey.

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Progress,

of course there is xd

NEW SPRITES and above all The page was UPDATED so take a look

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I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?

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#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame

#gamedev #digitalart

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Wild Adventure News:

Healthbar, Enemy Damage, Enemy AI, and more details!

Watch Devlog and the story of the game here:

https://gamejolt.com/games/Wild-Adventure/775592

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Hiding in the volumetric shadows (or trying to)

Demo & Wishlist: http://bit.ly/3Ijv0rL

Ludum Dare 52 has started so I'm going to leave this game for now. Here are some new levels to see while I'm working on other game.

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Hi everyone! Designing the Combat, I added Critical Hit, a slow-motion camera, and a new animation for the reaction...