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Day 182

I...I think it's done? The cave walls have fully been mapped out! There might still be a couple edge cases but I've not seen any mistakes!

Next, adding spawning things in the cave.
Also adding an exit...

I'M FINALLY OUT OF THE CAVE!

Ok, got a very basic tile set drawn (just 2 tiles), drawing the base wall tile and ground with the old system, and adding in the top bit on room start as a depth based tile, but would you look at that....you can see yourself through the gap

Fixed?? Gif2

cant sleep, have an unfinished project

Fixed the cloud effect, and also fixed the cloud effect making only every OTHER flooring get placed

BUT urgh...frick. This system breaks depth
The floor should appear in front of the rocks, but they're over the top instead.

Back to the old.

Quick test of the new Floor system before I rush out into the rain for cheap food

There was meant to be little puffs of cloud when I place these but it didn't work
Think my spawn coordinates are wrong
Anyway into the rain I go!

I think I should rip all the Flooring out of my game...
They're objects, and I don't think they need to be.

No idea why that bug happened (gif 2), but I've now got landing effects timed correctly!
Splashes on objects and snow generation is synced up!

Snow gen is set to every 2 seconds, but I might change it to be once every tick...

Testing out some different Rain Particle speeds before making them into separate particles (since you have to code clean up)
I think I can go faster but any slower will look odd, it already kind of looks a bit too 2D at the slow setting.

Going to have to add some sort of time delay to Snow spawning, so it doesn't appear before the particles hit the ground

Progress post for January: https://gamejolt.com/p/another-month-down-and-another-chunk-of-g…

Another month down, and another chunk of game done! I hope you're all doing well and having a great new year so far!

I don't feel like I got as much done as last month (weird since that was holidays XD) but I'm happy with my progress!