Goblin Game Dev Posts in Thrall of Time Games Community

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Started reworking how Tools...work.

The charge effect now ramps up over time instead of being base or max. Split the location indicator to match it.

For now range will be effected by Tool Quality...since I don't have different Metal Tools

Woop! And now I'm using the same system for what Crops grow from Seeds, clearing up more of my Item Database

HAHAH!
Changed how I'm doing my Crafting Lookups!

Crabs.

Crabs.

Crabs.

Crabs.

Happy October Everyone!

Thank you all for your support and interest

[Crosspossed from https://www.patreon.com/posts/89102094]

Progress Post in the below!

Rebuilt the Text Generation for Item Usage, it now loops to add all the effects of the item, using correct wording.

Also if the Item doesn't buff any stats but does have another effect like Removing Status Effects it puts it on line 2 instead of 3.

Chests and Converter Buildings (Campfire, Thresher, Grind Wheel, etc) now use the new Item Use System to get the text for what Items do

With the Converters it shows the Output Items Data, might add a button to cycle them,or display;

Base > Result

HECK YEA! Using Items is working, so is Buffs (and Debuffs since they're just -Buffs)!!

Look that Health bar Fill!
Wooo!

My rework of the [Use Item] system is looking good so far, about to do some tests, but I'm realising I have NOT been consistent with my Stats across all things (Player/NPC/Animals/Items/Effects) SO! I'm gonna have to sort that out too!

Didn't end up animating it...special spooky season drink!

Gonna make it so you can buy this and some other treats during the Autumn Season!