All Posts in Unreal Engine

Share your creations!


The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!





OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!
Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.
#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen
Here is my first devlog. Hope you'll enjoy it !! https://youtu.be/U_fn-NO6Ia8
#devlog 1
Steam : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/Discord : https://discord.gg/3aZe6pEtbY
https://www.youtube.com/watch?v=U_fn-NO6Ia8

Loading...The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!
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1So I just recently hopped into Flee The Facility VR to test and get results for the new Recommended and Minimum Specs Required, and ran into a ton of bugs, one of which makes level 3 downright impossible to beat, currently working on a fix for these bugs.

Loading...In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️
This video showcases some of the fundamental shared behaviors.

Hello all, Play games please! This is a super online horror game. [prostudios post]


More Gameplay Progress and It's getting a little dark in here!
























