All Posts in Unreal Engine

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Refined Vehicle Air Control

Pitch, Yaw and Roll have all been reworked,

and moved to C++

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Vehicle Damage System Overhaul

Now it takes into account the direction of the collision, not just the speed and mass

After 2 days i finally got Pop OS to properly dual boot with windows

Now i can easily test linux builds

The new studio account has been set up so from now on I will be posting minimally to this page. Go follow @CuriosityGames for more updates.

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The line between survival and failure is razor-thin. In Twilight Wars, every mission tests your resolve, every choice shapes your fate. Rebuild, strategize, and take control of the cyberpunk chaos.

🎮 Wishlist on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

https://www.youtube.com/watch?v=XVtsqrw973Y
https://www.youtube.com/watch?v=XVtsqrw973Y
https://www.youtube.com/watch?v=XVtsqrw973Y

Five Nights at Freddy's : Witness | Unused Content & Early Development Screenshots | Found Screenshots

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made a couple sound effects (just a little side project, still workin on my main fps game)

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practicing niagra effects in ue5

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UPDATE : Added crawling