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We're going to hold an awards ceremony for the best game in each category of the year. There will be between 10 and 50 in each category, and the best will be voted on by the people, the judges, and the other creators in that category. Would you be interested in participating? You'll just have to let me know so I can sign up and vote next month for the best game in your category. You're nominated for the category: sports

Game is Available on Itch


Inspired by BEWARE


It's the middle of the night, and you need to escape this town.

Find a way out while being hunted by maniacal drivers. Be careful—don't let your vehicle get too damaged.

vehicle_chase_3.gif
vehicle_chase_2.gif
vehicle_chase_1.gif

A short game made in Unreal Engine 4

Credits

Speedometer Textures by ContinueBreak

Cars by GGBOT

Hit Sound by AVS

Font by Chequered Ink

Digital Font by ShyFoundry

Ratchet Sound - Pixabay

Gravel Sound - Pixabay

Water Splash by Universfield - Pixabay

Retro Urban Kit by Kenny

PS1 Industrial Building by miziziziz

Fences by valsekamerplant

Houses by Elegant Crow

Retro Shaders by DaveFace

Retro PSX Nature Pack by Elegant Crow

Retro PSX Style Tree Pack by Elegant Crow

Ps1 Low poly Help List by miziziziz


Music by Karl Casey/White Bat Audio

Heart of Night

The Chase

Delta City


#horror #retro #PSX #Vehicle #UnrealEngine #Singleplayer #short #Atmospheric #action #arcade



all-ages

Hey!
I've released a short horror game

It's a vehicle chase game where you must escape the town while being hunted down by maniacs in cars.

Since it's the holiday season, I've decided to release it at a discounted price

Link: https://jangomango2001.itch.io/lockdown

Patch v1.4 - Linux Release, Survival Mode & Major Changes

Loading...

Vehicle Damage System Overhaul

Now it takes into account the direction of the collision, not just the speed and mass

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers

Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build