Head On Collision - Highest Damage
Front Collision (While Player is Idle) - High Damage
Rear Collision - Medium Damage
Side Collision - Medium/Low Damage
Rear Collision (While Player is Moving) - Very Low Damage
Head On Collision - Highest Damage
Front Collision (While Player is Idle) - High Damage
Rear Collision - Medium Damage
Side Collision - Medium/Low Damage
Rear Collision (While Player is Moving) - Very Low Damage
Superliminal in VR?
No not happening
But it was fun to try out
Weird Cars
Marbled Polecat
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Porting Lockdown to UE5
A couple of issues but I think I can work them out
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Lockdown is free for a while
Sale ends on Dec 16th
You can claim it here https://jangomango2001.itch.io/lockdown
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
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