Head On Collision - Highest Damage
Front Collision (While Player is Idle) - High Damage
Rear Collision - Medium Damage
Side Collision - Medium/Low Damage
Rear Collision (While Player is Moving) - Very Low Damage
Head On Collision - Highest Damage
Front Collision (While Player is Idle) - High Damage
Rear Collision - Medium Damage
Side Collision - Medium/Low Damage
Rear Collision (While Player is Moving) - Very Low Damage
Porting Lockdown to UE5
A couple of issues but I think I can work them out
UE4 Blueprint vs C++ Performance Test
plus Hybrid Blueprint C++ approach
Read article if you wanna know what I'm doing
Navigation Invokers and Blockers were causing high lag spikes every second
I ended up going back to normal navigation, but it takes like 12 seconds to fully build
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
[Warning - They Cuss a lot]
Nothing like being called a hacker
Patch v1.3 - Fixes & Optimization
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Dripped
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