Finished in Unreal Engine


A medieval library for this medieval Castle. 🏰


Finally added one of the most important parts, controller support!


After 7 years of building Heterodox, today an important milestone is reached for this game.
As it is released you can now play this game at the same time with me as I work on it.
Feedback of any kind is welcomed.
The store page: https://store.steampowered.com/app/1420400/Heterodox/




We decided to improve the level to looked more better as well as made it more realistic
Follow the game to notify the upcoming update and many more
https://gamejolt.com/games/lawang-sewu-persembahan/489457


I finally added almost all the main movement. He can equip, draw and sheathe weapons, block, roll, attack and perform combos, besides running, sprinting and jumping.
The character was modeled & rigged in Blender, textured in Substance, rendered in Unreal
Almost made a new map to explore. ⚔️
A new environment and a new boss to fight with.


This is an example where you get to move/combat and play in a different environment other than castles and towns in Heterodox. This game is going to be released as Early Access on 14 May 2021 https://store.steampowered.com/app/1420400/Heterodox/


I made a post process effect for the temporal displacement mechanic. Now there's some visual feedback for when you're sent forwards in time. #screenshotsaturday