Work in Progress in Unreal Engine


Loading...A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
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Loading...So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?
Hello! The steam page for my game is out!!
Bonus - you can sign up for a free playtest! If you're lucky enough, you'll be playing the BETA of We Heist Too soon!
Hey everyone, I've launch a playtest of my game on steam. It's here to participate : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/
If you want to help me to improve the game, here is our Discord communauty : https://discord.gg/MeMGbnKM74 Hope to see you soon !

Loading...π Our protagonist is being finalized... any feedback?
Wishlist our upcoming action game: https://store.steampowered.com/app/2881630/StarMetal_Crusaders
#Strategy #SciFi #IndieGame #GameDev
https://www.youtube.com/watch?v=66UzYlVMGh0
So one of my friends played the unfinished prototype of Five Nights at Freddy`s : Witness, go check the stream out!
NOTE: THIS IS ONLY A PROTOTYPE AND IT IS NOT POLISHED OR PLAYABLE, THIS PROTOTYPE WAS MADE 2 YEARS AGO.
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I decided to release the first ever unfinished prototype version of Five Nights at Freddy`s : Witness, this version is not that playable, but you can walk around the map, getting a view of how it used to look.
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Been super ill recently (and I still am :/ ) so haven't got a tone to show but I'm trying to actually post regularly to record progress xd. I've been doing a lot of brutalism research and design for the 'ARCC city' level in my game and here's what I got
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