Work in Progress in Unreal Engine

Share your creations!

Once I've finished the boss fight I'll create a cutscene and show it to u guys

won't show the actual fight cause I don't wanna spoil anything

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Alright everyone's here, let's begin...

Here's EXPLOITATION_, a third person sandbox action-adventure tactical game that blends in tycoon mechanics.

Steam : https://store.steampowered.com/app/3126290/EXPLOITATION/

Website : https://junestudio3d.com/en/exploitationgam

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Prototyping and testing stealth mode in tall grass for Lobo! đŸŒŋ Watch how enemies react when one of them stumbles upon a fallen comrade. 🎮 #GameDev #Stealth #IndieDev #LoboGame

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Stealth in Lobo: Crouch to activate stealth mode, with unique animations depending on the weapon equipped. Land a stealth attack for an instant kill! đŸē🎮 #LoboGame #IndieDev #GameDev

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Added manual gearing & Fixed camera re-centering

Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++

So I want to clearly say that Five Nights at Freddy's : Witness might take around 5 to 7 years to fully be developed. I know it's alot. But it's due to the assets being difficult to find and making very fluid animations.

Go follow @Sim_Naum

Screenshot from the animation VS Screenshot now VS a year ago.... Alot of progress was made...

👀

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.