Work in Progress in Unreal Engine
![](https://s.gjcdn.net/assets/f6fdf465.png)
Share your creations!
Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.
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This is more than a battle, itβs survival. In Twilight Wars, youβll lead a team of agents through tactical combat, rebuild a shattered Agency, and uncover the secrets of a cyberpunk world at war.
The question is, can you outplay the shadows?
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![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Adding sleeper vehicles
They only turn on when the player gets close to them.
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BATTLE SIMULATOR version 1.6.0 is coming soon! Here are the next updates (follow the project!) :
- Completely reworked game physics
(I've reworked the game page too^^)
https://gamejolt.com/games/battlesimulator/862134
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I made more trees, more optimization. at this density I got 50-70 at almost max settings
Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it
![](https://m.gjcdn.net/fireside-post-image/900/38425260-ypbambge-v4.png)
I found the issue due to the blank screen. The reason this is happening is because The Game was Built without any video files. This is the reason you are only able to hear the water sounds. If you want to bypass, just wait for a few minutes. It goes off.
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ts dumb asf lol
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Final Hope X Five Nights at Freddy's : WItness | Collaboration
Quick Note on if the Latest prototype build does not work: Please make sure to download from the gamejolt website, not with the gamejolt app.