I forgot these are part of level, so they will despawn when player leaves the area -_-
Next up
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
Porting Lockdown to UE5
A couple of issues but I think I can work them out
Changed the van's look
I didn't like the previous one that much
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Binturang - Bearcat
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Adding Power-ups
Only 3 so far (Landmine, EMP, Boost) but I'm gonna work on adding at least 6
Weird Cars
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
ITS GODOT TIME
This is what I made in a day
Unity & Unreal version here
https://gamejolt.com/p/recently-started-learning-unity-this-is-w…
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