Work in Progress in Unreal Engine

Share your creations!


Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.


Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.







внутриигровой футаж
in-game footage
Crapshot Alpha 1-2 (0.2.0) is out now.
Version differences:
Camera now faces the right way when loading into a stage.
menus now look more coherent.
Sorry it took this long. A pipe became public enemy no1 and I was trying to research changeable key binds


Начала работу над самой игрой. Вы можете видеть первый внутриигровой футаж, хоть и сырой.
Work on the game itself has begun. You can see the first game footage, albeit raw.



