Work in Progress in Unreal Engine

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Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

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Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

внутриигровой футаж

in-game footage

Готовлю ещё новый проект.

Crapshot Alpha 1-2 (0.2.0) is out now.

Version differences:

Camera now faces the right way when loading into a stage.

menus now look more coherent.

Sorry it took this long. A pipe became public enemy no1 and I was trying to research changeable key binds

Начала работу над самой игрой. Вы можете видеть первый внутриигровой футаж, хоть и сырой.

Work on the game itself has begun. You can see the first game footage, albeit raw.

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ESCAPE THE BIDUL DEMO 1.6 RELEASE TODAY

PLAYING MY GAME IS THE BEST SUPPORT THANK YOU <3

AND WRITE WHAT YOU THINK ABOUT THIS GAME, I WILL BE GRATEFUL

NEWS IN GAME?

-BUG FIXES

-MONSTER INTELIGENCE BUGS FIXED

AND REPLACE OLD CUTSCENE DESIGN TO NEW!!

5/27/2025

"Welcome to Pinehills!This is a small town, but with a Big Heart"

#blender #3D