Work in Progress in Unreal Engine

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Main Menu for Catman for Unreal Engine 5.6


π¬ βWhat... was that there yesterday ?β
π¬ βNo idea... but it looks huge.β
π¬ "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.








Not every door in Lobo: The Howl Within is meant to be openedβ¦
Some require keys, quests, or ancient light-fueled lore.
Others? Theyβre not keeping you outβtheyβre keeping something in.
Hereβs a look at the new door interaction system.

Working on the 3D Menu of my Catman Horror Game in Unreal Engine 5.











I will not rejoice at what happened to the project. literally there was a new atmosphere. I also made almost all the textures of the resolution, and also some reworked. I will transfer some assets, because they are bad.
