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Demiurge's Spear
3 days ago

Devlog 9: Finally have a working Graphics menu, just need to expand it now(Maybe, the tutorial to get that working already made my brain hurt despite how simple it actually is)




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You've been Weezered

Devlog 4: Too many changes to write here.

Devlog 1: Movement and Weapon

Congratulations to @Freddy9207 , our #LTCOKills winner!

They posted a Mission Accomplished screen showing that they got 1,814 kills!

Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2

Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog 3: Added recoil to the weapons

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...