Work in Progress in Unreal Engine

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#HGEPreAlpha

Devlog 13: Got the Gamejolt API working.

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Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.

yall what should i work on bc at this point im bored with all my projects

  10 votes Voting finished

We have uploaded a DirectX 11 version of the demo for the people who can't run Vulkan, the final product will automatically use Vulkan or DirectX 11 depending on your system

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

I AM SO COOKING!!1!1!

Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3

#fnaf #fangame #furry

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.