Work in Progress in Unreal Engine

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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

THERE IS MORE TO BE DISCOVERED --- IF YOU DARE

WHEN THE TIME IS RIGHT --- ALL WILL BE REVEALED

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)

See You Soon! | Five Nights at Freddy's : Witness

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

"I hear every creak... Every whisper... You're not safe with your friend."
Five Nights at Freddy's: Witness | Vortex Stream Teaser

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Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.

Mmm, yummy development

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Here's my side project

Trapped inside a time loop in a haunted village

Follow me to make sure you don't miss the game's release !

#UnrealEngine #game #horror