Work in Progress in Unreal Engine

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

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More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Good evening folks, today we made a huge progress on the upcoming v2.0 of the Temesis Hoax Technical Demo.

https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5
https://youtu.be/qQelMFJ4TbU?si=Vdslv1w7tnoMS1F5

I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.

"Deep below the ground is where the Visitor's Den lies..."

THERE IS MORE TO BE DISCOVERED --- IF YOU DARE

WHEN THE TIME IS RIGHT --- ALL WILL BE REVEALED

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.