Work in Progress in Unreal Engine

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Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

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Maybe you can block enemy attacks... But if you run out of stamina? Youโ€™re stunned. Time it perfectly though, and you trigger a counter that knocks enemies backโ€”giving you space to reposition or fight others.

I added a flare effect

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

I created this, don't hesitate to give your opinion on the lighting

Devlog | Five Nights at Freddy's : Witness

Improved Graphics | Five Nights at Freddy's : Witness

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

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I refined the combat in Lobo: The Howl Withinโ€”smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

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Five Nights at Freddy's : Witness | Thank You!