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Close-up of the re-shaded Hensen!

I wanna talk about how I've solved the problem of needing to send score data from the main scene to the "stage complete" scene and how my solution to a similar problem in Deathly Descent influenced how I chose to solve this problem in Hensen Hopper...

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It’s funny how I started this as a short space game with a bunch of randomized missions, and now it’s turned into FTL + space Helldivers.

Feature creep is real, folks—don’t be me. 😂

#pcgaming #indiedev #screenshotsaturday #shmup

Every corner tells a story. Not all of them end well #gamedev #screenshotsaturday

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

FROSTMARE 1.9 (UPDATE) what's changed?

Better Cutscenes

Better Text Visual

Improved optimization

new effects added

new mechanics (keyword)

The game should be better now

FROSTMARE Update 1.8 just released, what's changed?

Two new cutscenes (Ending and Beginning)

Fixed bugs

Improved AI

Fixed collisions

I hope things will be better now

Hi I noticed that my game seems to have been well received, so thank you very much It's not the best but I'm constantly trying to improve it and fix bugs I hope that someday some YouTuber will record a short gameplay of my game haha and I love you guys

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#GrottoEscape DEMO PROTO 0.43.0 AVAILABLE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

Grotto Escape will be released in April 2026 on Steam.

Watch a WIP Gameplay 20260327

I was a bit bored so I made some MARE renders in Blender. My GTX 1060 is dying but I can't help it. Hah.

ps. I'm cooking.