All Posts in Unsandboxed

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Adding a new alert thing to make some enemies attacks(such as Elliott's) attacks a bit more easier to dodge

Beta 1.3.2 Notes and Logs currently from other people + some stuff I'll change

New rage attak for the boss

Workin on this mod on and off

Added Elliott and Bryant to some challenges that would make the most sense to them

Boom goes the dynamite

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Just only the boss left for this area, and then it'll be onto the next one

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Headache Affected, but I can confirm, the layering solution wasn't as hard to fix as I thought(Thankfully & hopefully, but it should be easier now to fix in case if something does indeed go wrong)